

I for one say no to steam workshop integration It may be easier for steam users doing this but creates more hassle for any given modder who doesn't want to contribute to the greed of Valve let alone the fact that many KSP modders play on Linux and KSP2 isn't planned to be released on Linux immediately (if ever) This is one of the things that will make or break my want to port any of my mods over to KSP2įorcing modders to use the steam workshop is a bad move since many of use don't use steam and some of those choose not to have anything to do with Valve. So you're saying that in order for myself to bring mods to the community I must use the steam workshop? Have steam be a place for mods would be good like you said, but as long as Steam workshop wasn't the only place. I believe this question was asked to Nate and I can't recall an exact quite, but he said something along the lines of no answer which means they dont know yet. With the game being on Steam, it makes more sense for mods (not just Craft files) to be here also. No more 'Where do I install the mod' or 'I've installed the mod but it's not working' (because it's likely in another subfolder.įrom a users perspective, having mods located on Spacedock, the forums, Github and CurseForge is all too confusing, no one source is being used and therefore no consistency.

Much better user experience in my opinion and works very well for other games.

This will save users having to place the mod in the correct folder locations, missing parts etc.īy doing this it will also ensure that users who subscribe to the mod will receive updates automatically once available / released. If it is something that the developers need to set up in Steam, could you please consider a category for Mods for KSP 2. Is this something that the developers have to set up in Steam or is this something users would categorise when uploading to the Workshop ? I'd like to see KSP 2 utilise the Steam Workshop better for Community Mods rather than just Craft files. I've seen other games use the Steam Workshop for community mods, but I haven't seen it used for KSP at all, only for Craft files.
